![]() When Mina dies, the spark is consumed by the enemy that kills her, requiring you to kill that enemy on her next trek to gain that spark back. ![]() Mina not only has a health bar, but also sparks which can be compared to lives in most other games. Yacht Club Games, creators of Shovel Knight have announced its working on a new IP called Mina the Hollower, and like her platforming predecessor, Mina looks to build upon some classic inspirations. Defeating enemies will earn you bones, which not only serves as your currency to increase your stats, but determines your level-ups as well. Partnered with her whip, Mina can gain access to sidearms like throwing knives and axes that can be lobbed at your foes. What makes Mina the Hollower so fun is how everyone will attack every room differently There were several moments throughout where I felt accomplished by getting to the next underlab, thus allowing myself to breathe and regain my bearings in this charmingly little sanctuary. Other ways to heal include hitting random objects or by visiting any of Mina’s underlabs, an underground location which serves as a checkpoint as well as where Mina can store items. It is ultimately your confidence in the mechanics that determines what you will do in each combat scenario. There were many moments throughout my playtime where I considered whether or not it was worth fighting an enemy to gain healing or to burrow and escape the encounter. Image Credit: G4 Missed the GamesBeat Summit excitement Don't worry Tune in now to catch all of the live and virtual sessions here. This is similar to flasks in Dark Souls, but this time around you have to earn your healing bringing an engaging risk vs reward system as combat is the way to both your potential survival or death. If Mina isn’t at maximum health, hitting bad guys will build a yellow bar past your current health, and by using a flask you can gain your health back to that level. Mina is equipped with a whip that serves as her primary weapon, but it also has an additional special property. The top-down adventure game about a burrowing mouse is. ![]() It is ultimately your confidence in the mechanics that determines what you will do in each combat scenario. I went hands-on with a demo of Mina the Hollower at this year’s Game Developers Conference and was pleased to see how well the idea works. Burrowing will also allow Mina to pick up rocks and pots that can be thrown at enemies. ![]() Throughout my demo I was approached by multiple skill challenges where I had to master the timing of my burrows and jumps to progress through a section of the level. If she is near the ledge of a gap she will leap across, giving you control on where she can land. You can ascend from the ground whenever you want, but you can’t stay burrowed forever. Instead of jumping, your protagonist Mina burrows underground. At first glance, Mina the Hollower plays as your go-to 2D action-adventure with a top down perspective, but it also reminds me of what I would find in a platformer without traditionally being one. ![]()
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